tablet podcasts

#37: Failure, Punishment and Learning

Jon, Dirk and David discuss the role of failure in games and how it ties in with how people learn how to play. What...

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#36: Occult Chronicles & Life as an Indie. With Vic Davis

Dirk sits down with game designer Vic Davis of Cryptic Comet games to talk about life as an indie designer, Vic’s...

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#35: Ethics in Design, Hotline Miami & Updates

Jon and Dirk cover a variety of games they’ve played lately, including the new ‘Walking Dead’ expansion, ‘Ascension’...

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#34: Progression Systems. With Soren Johnson

Soren Johnson returns to the show to discuss progression systems with Jon and Dirk, with a special focus on...

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#33: Unity of Command. With Tomislav Uzelac

Jon and Dirk are joined by Tomislav Uzelac, designer of the amazing WW2 strategy game ‘Unity of Command’ and studio...

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#32: Don’t Starve, Shogun, Wiz-War & Updates

Jon and Dirk discuss a few games they’ve played lately which make good first impressions but ultimately fall short:...

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#31: Tactics & Repetition

Jon, Dirk and David discuss tactics in a more general sense. What is a tactical game? What problems does the genre...

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#30: Design Lessons & Sirlin Games. With David Sirlin

Jon and Dirk are joined by David Sirlin, designer of tabletop titles Puzzle Strike, Yomi and Flash Duel. The group...

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#29: Solium Infernum, ‘Futbol Strategy’ & More

Jon and Dirk finally get around to discussing ‘Solium Infernum’, a tabletop-digital “hybrid” strategy title where you...

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#28: Scoring & Victory

The usual three-man crew discusses - debates, even - the ways in which we win games. The first half of the show is...

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#27: Board Game Design. With Martin Wallace

Dirk (the solo host for this week) sits down with acclaimed game designer Martin Wallace of Tree Frog Games. Martin’s...

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#26: Puzzle Strike, Becoming a Designer, & More

A lengthy episode where Jon and Dirk cover a variety of topics. First, they discuss the superb ‘Puzzle Strike’,...

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#25: Information & Obfuscation

David Heron, Jon and Dirk noodle over the role of information and obfuscation in game design. Why does ‘Persona 4’...

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#24: Games and the Law. With Dave Fitzgerald

Trademark specialist and actual lawyer-type Dave Fitzgerald joins the show to discuss legal issues relating to games...

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#23: Magic, Drafting & Updates

Dirk shares his first ‘Magic’ drafting experience, and why the game and format now has its hooks into him. He and Jon...

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#22: Bioshock Infinite & Plaid Hat Games. With Colby Dauch

The team is joined by Colby Dauch, president of Plaid Hat Games, the developer behind Summoner Wars and the upcoming...

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#21: Free to Play. With David Heron

New occasional co-host David Heron rejoins the show to analyze the impact of Free to Play (F2P) from a business and...

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#20: ‘Tomorrow’, Abnercon Games & Updates

Jon and Dirk are guest-free this week and provide an update on what they’ve been working on and playing. On the...

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#19: Diplomacy & Allan Calhamer. With Jim Burgess

With the sad passing of Allan Calhamer, Dirk and Jon felt it appropriate to honor his memory and the legacy left...

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#18: Spelunky. With Derek Yu

This week Jon and Dirk are joined by Derek Yu, designer of Spelunky. He shares his design approach, the importance of...

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