tablet podcasts

#57: Stepping Back, Goals & Pacing

Jon and Dirk discuss general design topics relating to their recent work, including playtesting, extending the...

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#56: ‘SeaFall’ & Legacy Design. With Rob Daviau

Jon and Dirk are paid a return visit by first-ever TGDRT guest Rob Daviau to talk about ‘SeaFall’, his new...

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#55: Sharing Game Design Ideas

Jon, Dirk and David share design concepts they find interesting and hope to incorporate into future (or simply...

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#54: Ploy, Race for the Galaxy & Hansa Teutonica

Jon and Dirk meet up to play several tabletop games and discuss what works and what doesn't. Included in the...

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#53: Mohawks & Martians. With Soren Johnson

Jon and Dirk are paid a visit by regular guest Soren Johnson, who stops by to talk about his brand-new studio ‘Mohawk...

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#52: Meet the TGDRT Crew

Jon and Dirk are joined by David for the special 1-year anniversary show. They point the magnifying glass back at...

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#51: Alpha Centauri & Evolving as a Designer. With Brian Reynolds

Jon and Dirk are joined by Brian Reynolds, designer of ‘Civilization 2’, ‘Alpha Centauri’, ‘Rise of Nations’ and...

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#50: Kickstarter & Stonemaier Games. With Jamey Stegmaier

Jon and Dirk are joined by Jamey Stegmaier, co-founder of Stonemaier Games and designer of ‘Viticulture’ and...

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#49: How to Teach Games

Jon, Dirk and David delve into the most effective ways of teaching both tabletop and digital games. What role do...

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#48: X-COM & Tactical Games. With Julian Gollop

Jon and Dirk are joined by Julian Gollop, designer of X-COM: UFO Defense (aka UFO: Enemy Unknown) and a game...

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#47: AtG Playtest, Agricola & More

Our hosts discuss Dirk's recent experience playtesting ‘At the Gates’, dive deep into what makes ‘Agricola’ great,...

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#46: Theme, Mechanics & Fun

Jon, Dirk and David finally get around to talking about theme, mechanics and how the intersection of the two relates...

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#45: Tabletop & Digital Design. With Ed Beach

Jon and Dirk are joined by Ed Beach, designer of the digital titles ‘Civilization 5: Gods & Kings’ and ‘Brave New...

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#44: Competition, Endgames & Updates

Jon and Dirk discuss Solium Infernum and City of Remnants in-depth, and along the way delve into the issues deep...

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#43: Randomness

Jon, Dirk and David finally get around to the elephant in the room: randomness. What is it? How can it make games...

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#42: King of Dragon Pass. With David Dunham

Jon and Dirk are joined by David Dunham, the creator of the classic PC and new iOS game ‘King of Dragon Pass’. The...

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#41: Paradox Games, Poker and AI

Jon and Dirk cover a wide variety of topics this week, notably: the problems with automation and user interface in...

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#40: Multiplayer

Jon, Dirk and David delve into the topic of multiplayer design: How is it different from single player design? What...

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#39: Skyward Collapse, AI and Business. With Chris Park

Jon and Dirk sit down with Chris Park of Arcen Games to discuss his latest game, Skyward Collapse, the development...

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#38: Polish, Penalties & Updates

Jon and Dirk discuss several games at length this week, namely: Monaco, the new Walking Dead chapter, Super Crate Box...

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