Developing The Point and Click Adventure Game, Dream Machine
Developing The Point and Click Adventure Game, Dream Machine
13:54
Developing The Point and Click Adventure Game, Dream Machine
Developing The Point and Click Adventure Game, Dream Machine
13:54
Why You Should Develop Games for A Mobile Social Network
Why You Should Develop Games for A Mobile Social Network
27:47
The Joy of Running an Online MMO For Over 15 Years
The Joy of Running an Online MMO For Over 15 Years
21:42
The Benefits of IndiePub for Small Game Developers
The Benefits of IndiePub for Small Game Developers
06:00
A Casual Game Designer Talks About The Development Behind Sallys Salon
A Casual Game Designer Talks About The Development Behind Sallys Salon
09:24
Author of Lost Garden Blog Discusses Future Opportunities in Game Design
Author of Lost Garden Blog Discusses Future Opportunities in Game Design
12:08
The Design and Opportunities of Skill Based Games
The Design and Opportunities of Skill Based Games
09:29
This week James invited Alex Manich, Maggie Dempsey, and special guest cartoonist Kevin Budnik...
01:08:33
Jon: Welcome to the episode 103 of The Digital Life, a show about our adventures...
27:10
How Casinos Get You To Spend More Money: Snippet #162
For this Snippet, we discuss How Casinos Get You To Spend More Money by Brad Plumer....
11:39
Lostcast 74: Game Design Rhyme
Geoff 'n Matt embarrass themselves by exposing how little they understand about game design.
01:18:59
Tone Control 2: Neil Druckmann
Steve sits down with Neil Druckmann at the Naughty Dog offices to talk about his long and winding...
01:37:46
Tone Control 1: Jake Rodkin & Sean Vanaman
Steve talks to Jake & Sean, design and story leads of Telltale's The Walking Dead Season 1, and...
01:50:17
Moritz talks about games that all have the common element of a creating a feeling of fear.
04:12
Moritz talks about games that make verbal communication between players central part of the game.
05:20
Moritz talks about games that tend to inhibit verbal communication between players because of...
05:00
Moritz provides examples how the speed of a game can be improved through clever design mechanics.
04:35
Moritz talks about game speed as an important factor in game design.
04:46