Podcasts de game design

Episode 82: Let's Talk Security: Data Storage

In this week’s episode we discuss game data security, but specifically try to target how developers should think...

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#176: Methodology and Management

David and Dirk catch up and talk about David's new work. They discuss some of the different ways he's found this new...

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Episode 35: Gen Con 50

Mark McGee (@mmark40), Josh Mills (@joshuajmills) and Matt Wolfe (@mattwolfe) join James Meyers (@apollocontinuum)...

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#178: Niki Crisci, Will Glow the Wisp

In this episode, Niki Crisci calls in from Germany and chats with David and Dirk about his recently release game,...

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#179: Elizabeth LaPensée; indigenous self-determination in game development.

Description In this episode, Elizabeth LaPensée joins Kathryn and Dirk and they discuss indigenous self-determination...

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#180: Spy Club from Foxtrot Games; How Collaboration helped deliver results.

In this episode, Dirk is joined by John Schulters, Sarah Graybill and Randy Hoyt to discuss their work on their new...

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#181: Listener Questions with David and Dirk

Description David and Dirk answer listener questions surrounding game design, board production, 3d printing and play...

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Episode 36: Asymmetry and Variable Player Powers

Josh Mills (@joshuajmills) and Drew Hicks (@evenweirdermove) join James Meyers (@apollocontinuum) in an attempt to...

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#182: Game Designer Mike Bithell - Thomas Was Alone

In this episode, Dirk and Harrison have a chat with Mike Bithell, designer of games such as Thomas Was Alone, Volume,...

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Renee Blair talks about accessibility, HCI and more in the Key of Boss

We chat with Renee Blair of Bosskey about her work, accessibility in games, level design and Lawbreakers! There’s...

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Episode 37: Re-theming Your Designs

Daniel Solis (@danielsolis) joins James Meyers (@apollocontinuum) to discuss re-theming your designs for yourself,...

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#182: Game Designer Mike Bithell – Thomas Was Alone

In this episode, Dirk and Harrison have a chat with Mike Bithell, designer of games such as Thomas Was Alone, Volume,...

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Episode 38: Teaching and Demoing Your Game

Chris Faulkenberry (@ccfaulkenberry) and Victoria Earl (@vmearl join James Meyers (@apollocontinuum) to discuss...

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#184: Narrative Designer Edwin McRae

In this episode, Harrison and Dirk speak with Edwin McRae, a narrative designer. They discuss the importance of the...

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Episode 39: 2017 Designer Retrospective

James Meyers (@apollocontinuum) talks with group members about their 2017 designs, what they learned as a designer...

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The One About Just Some Games

In this more streamlined episode Chris, Darrell, and TC decide to just talk about some games they’ve been playing,...

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Episode 40: Games Designers Should Play (2017 Edition)

James Meyers (@apollocontinuum) talks with guild members about games that came out in 2017 and why designers should...

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Take the Cannoli How Mafia (the game) Can Serve As a Model for VideoGame Design

This week we have a conversation with Alisha Karabinus and Rachel Atherton (@wrathertweets) about their research on...

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