Game Dev Loadout

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Game Dev Loadout

24 Francisco Gonzalez: Sometimes Taking A Big Risk Pays Off

He is a writer and designer at Grundislav Games focused primarily on adventure games. He worked...

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23 Trish Rigdon: The Infusion of Media Arts and Video Games

Trish recently joins the game industry at the Arts Institute of Houston. Before that, she was the...

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22 Larry Hendrix: FIrst Rule of Game Design: You Do Not Fall in Love WIth Your First Idea

He has been in the game industry for more than 14 years. He is the owner and creative director of...

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21 Jaycee Salinas: ALWAYS ASK QUESTIONS

He has been in the game industry for about three years and is the creative director of Ask An...

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20 Juan Gril: Trust Your Instinct If You Believe In Your Game

He has been in the game industry for nearly 20 years. He was a director at Yahoo Game Studios,...

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19 Chris Cantrell: Don't Wait, Know What You Want and Make It Happen

He has approximately 36 years of gaming experience and about 5 years of experience working in...

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18 Enrique Pina: Fall in Love the Process of Game Development

Ricky has been in the game industry for more than 17 years starting at TimeGate Studios and now...

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17 Ahmad Bilal: All Hard Work, There Are No Shortcuts

He develops various mobiles games including my own game called Finding Leo. In this episode, we...

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16 Rich Vreeland: Be Authentic

Better known by his stage name: Disasterpeace. He has worked in various roles on dozens of games...

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15 Maxx Golbraykh: Start with Fun Because Ultimately, Fun is the Main Goal

He has been in the game industry for more than 3 years. We talk about how it's important to start...

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14 Veronica Flint: Do Not Switch Game Engine During Development

She is the lead VR designer at Moth + Flame which is a company that guide brands entering the VR...

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13 Catt Small: Decide Your Pay Model As Soon As Possible

Catt is a product designer, game maker, and developer. She is one-third of Brooklyn Gamery, a...

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12 Ted Aronson: Games with Social Impact

Playing video games can be very beneficial. It can make learning fun, improve our mind and body,...

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11 Dave Rohrl: Never Ever Release a Game You're Not Proud Of

Dave joins us today to give us incredible value about game design. Be proud of the work you do,...

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10 Grant Shonkwiler: People Over Product, Product Over Process

Grant dives deep into the importance of people over product. The team health and stability should...

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09 Joseph Longoria: Stop Talking and Finish Your Game!

One of the main problems game developers have is never finishing their game. Sometimes we tackle...

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08 Keith Turkowski: Have the End in Mind

Keith is the lead programmer at Lazy 8 Studios, worked on Everquest and Section 8. He has been in...

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07 Scott Brodie: What's the Heart of Your Game?

Scott Brodie is the Founder, Lead Designer, and Programmer at independent studio Heart Shaped...

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06 Starr Long: Every New Feature Adds Hidden and Far Reaching Implications

Starr Long has been making video games for twenty-five years, partnering with visionaries like...

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05 Phillip Morales: Convey Your Ideas Clearly

Phillip has been in the game industry for 16 years. He is the co-founder and 3D artist at Orb...

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