24 Francisco Gonzalez: Sometimes Taking A Big Risk Pays Off
He is a writer and designer at Grundislav Games focused primarily on adventure games. He worked...
28:58
24 Francisco Gonzalez: Sometimes Taking A Big Risk Pays Off
He is a writer and designer at Grundislav Games focused primarily on adventure games. He worked...
28:58
23 Trish Rigdon: The Infusion of Media Arts and Video Games
Trish recently joins the game industry at the Arts Institute of Houston. Before that, she was the...
22:14
22 Larry Hendrix: FIrst Rule of Game Design: You Do Not Fall in Love WIth Your First Idea
He has been in the game industry for more than 14 years. He is the owner and creative director of...
22:29
21 Jaycee Salinas: ALWAYS ASK QUESTIONS
He has been in the game industry for about three years and is the creative director of Ask An...
26:10
20 Juan Gril: Trust Your Instinct If You Believe In Your Game
He has been in the game industry for nearly 20 years. He was a director at Yahoo Game Studios,...
25:56
19 Chris Cantrell: Don't Wait, Know What You Want and Make It Happen
He has approximately 36 years of gaming experience and about 5 years of experience working in...
25:47
18 Enrique Pina: Fall in Love the Process of Game Development
Ricky has been in the game industry for more than 17 years starting at TimeGate Studios and now...
30:09
17 Ahmad Bilal: All Hard Work, There Are No Shortcuts
He develops various mobiles games including my own game called Finding Leo. In this episode, we...
33:55
16 Rich Vreeland: Be Authentic
Better known by his stage name: Disasterpeace. He has worked in various roles on dozens of games...
19:26
15 Maxx Golbraykh: Start with Fun Because Ultimately, Fun is the Main Goal
He has been in the game industry for more than 3 years. We talk about how it's important to start...
19:29
14 Veronica Flint: Do Not Switch Game Engine During Development
She is the lead VR designer at Moth + Flame which is a company that guide brands entering the VR...
27:42
13 Catt Small: Decide Your Pay Model As Soon As Possible
Catt is a product designer, game maker, and developer. She is one-third of Brooklyn Gamery, a...
27:18
12 Ted Aronson: Games with Social Impact
Playing video games can be very beneficial. It can make learning fun, improve our mind and body,...
26:47
11 Dave Rohrl: Never Ever Release a Game You're Not Proud Of
Dave joins us today to give us incredible value about game design. Be proud of the work you do,...
30:25
10 Grant Shonkwiler: People Over Product, Product Over Process
Grant dives deep into the importance of people over product. The team health and stability should...
28:51
09 Joseph Longoria: Stop Talking and Finish Your Game!
One of the main problems game developers have is never finishing their game. Sometimes we tackle...
27:18
08 Keith Turkowski: Have the End in Mind
Keith is the lead programmer at Lazy 8 Studios, worked on Everquest and Section 8. He has been in...
27:17
07 Scott Brodie: What's the Heart of Your Game?
Scott Brodie is the Founder, Lead Designer, and Programmer at independent studio Heart Shaped...
23:58
06 Starr Long: Every New Feature Adds Hidden and Far Reaching Implications
Starr Long has been making video games for twenty-five years, partnering with visionaries like...
26:42
05 Phillip Morales: Convey Your Ideas Clearly
Phillip has been in the game industry for 16 years. He is the co-founder and 3D artist at Orb...
34:43
Episode 246: Our Journey With Halo
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Ash y Ash prime
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Dragon's Dogma II and GDC 2024
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Podquisition 482: A Cool Breeze
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72 – Balatro es barato
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