43: Writing Interactive Music with Garry Schyman
Garry is a BAFTA-winning composer that worked on critically acclaimed games such as the 'Bioshock...
28:22
43: Writing Interactive Music with Garry Schyman
Garry is a BAFTA-winning composer that worked on critically acclaimed games such as the 'Bioshock...
28:22
42: Contracts for a Peace of Mind with Brandon Sheffield
Brandon is director of indie game studio Necrosoft Games. He is former editor in chief of Game...
26:44
41: Avoid Feature Creep with Zachary Berenger
Zach has been making video games for over 12 years and also, he has been making tutorials on...
24:38
40: Have a Flexible Purpose with Robin Arnott
Robin Arnott's first virtual reality game was a sense-depriving gas mask with a literal...
26:10
39: Focus on Making Your Part the Best, Let Go of Everything Else with Tanya Short
Tanya is the director of Kitfox Games which made Moon Hunter, Shrouded Isle, and Shattered...
22:45
38: Internalize Measurement Within the Game with Adrian Bauer
Adrian is one of the designers the for independent game company called D-Pad Studio. The company...
30:06
37: Developing is Only Half the Equation, Marketing is the Other Half with Karen Synder
She is a transmedia producer and instructor at the University of Houston. A great thing she is...
28:10
36: Project Management In Game Development Is Important with Akitomo Morita
Aki is a senior software engineer at Hypnos Entertainment and he has been in the game industry...
23:17
35: Designing Stories for AR/VR with Rob Morgan
Visit GameDevLoadout.com for the show notes of every Podcast episode. Rob is a game writer,...
31:02
34: You Don't Need A Computer To Design Games with Stone Librande
Visit GameDevLoadout.com for the show notes of every Podcast episode. Stone is the lead...
25:13
33: How Games Contribute to Civic Life with Benjamin Stokes
Visit GameDevLoadout.com for the show notes of every Podcast episode. Benjamin is a civic media...
26:44
32: Don't Wait Til the End to Work on Audio with Eduardo Ortiz Frau
Visit GameDevLoadout.com for the show notes of every Podcast episode. Eduardo is a freelance...
29:26
31: Players Needs to Know Why They are Doing Things with Andy Ashcraft
He is has been in the game industry for nearly 20 years and now currently works at his company...
25:17
Bonus 1: Recap of my First Incredible Month
The first month has been intense and worthwhile. Thanks to everyone that have supported me and...
05:43
30: Invest Time in Your People with Brandon Smith
Brandon Smith is the CEO and lead programmer for DarkShot Studios. They recently released a 2D...
25:04
29: VR Can Be the Most Immersive and Interactive Experience Ever with Cortney Harding
Cortney Harding is a professor, author, and the founder of Friends With Holograms, an agency that...
35:33
28: How to Build Along with the Players and Not For Them with Om Tandon
Om Tandon is the director of the user experience at Digit games studio. He has 12+ years of...
25:32
27 Zachary Forcher: Three Pillars involve Time, Money, and Quality
He started from TimeGate Studios and now is the Co-Founder at Orb Interactive. He has over 15...
28:51
26 Bob Bates: Player Empathy - Play from the User Perspective
He has written, designed, produced over 45 games, with over six million units sold. He has...
26:38
25 Jeff Howard: It All Comes Down to Communication
He is an associate professor of Game Development and Design at Dakota State University, where he...
26:26
345: fallout is big again!!
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